LECTURE NOTES IN COMPUTER SCIENCE// (BOOK SERIES. LNCS, VOLUME 11614)
Volumen: 11614, Numero: 1, Páginas: 239-255 pp.
This article presents the results of the development of an immersive VR application that serves as a virtual guide to the tourist within the circuits programmed in a visit design. It presents the structure of programming and 3D digitization process through which virtual scenarios were built through the APP allow to enjoy the immersive experiences within the tours programmed by the user according to the attractions, services and facilities of the destination; allowing to select the type of tourism, choose the site you want to visit and the time you have to make the visit, showing the location within the destination and projecting the circuit that may travel with the points where the tourist avatar will make, generating an interactive experience to tourists in scenarios and virtual tours marketed as new products making the destination more competitive and categorizing them as spaces with facilities for the development of e-tourism.