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  • ADVANCES IN INTELLIGENT SYSTEMS AND COMPUTING// (SPRINGER AISC, VOLUME 918)

    Volumen: 918, Numero: 1, Páginas: [15]p.

    CONCEPTS AND MODELS OF ANALYSIS OF INTERACTIVE AND TRANSMEDIA NARRATIVES: A BATMAN?S UNIVERSE CASE STUDY

    Abstract

    This paper collects some core concepts of interactive transmedia storytelling to help to develop the discipline of interactive digital narrative studies and to establish functional models for identifying and analyzing interactive narrative elements in transmedia creations. The term ?transmedia? was initially used by Marsha Kinder to refer to the intertextuality among films, animation, TV series and toys for children. Later, Henry Jenkins broadened the concept, using ?narrative transmedia? first in Media Convergence and more recently in his blog http://henryjenkins.org. The present research introduces a model of analysis to study digital storytelling concepts, narrative elements and media characteristics used for generating transmedia using comics, films, webs, fan videos, and videogames. The model is applied to Nolan ?s transmedia practices in his Batman?s Trilogy to observe and discuss the narrative remixed framework that renew the current DC Universe. The goal was to develop and applied an original transmedia model of analysis to study and draw conclusions about how the narrative elements of the actions, characters, spaces and times converge with coherence and intelligibility, and how immersive, interactive linear, emerging and circular elements serve to engage the fans. The conclusions present how the remix culture applied to interactive narrative design serve as valuable guidelines in the production of transmedia narratives. New but recognizable creations can evolve from the pre-existent modular narrative elements of characters -familiar in their appearance, abilities or personality as they perform and interact with new actions in original spaces and times.


    Keywords


    Digital humanities, Interactive linearity, Interactive digital storytelling, Transmedia, Convergence, Digital culture an edutainment


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